This is my 2D Shooter project. It has the following significant modifications:

1. An endless zone, where enemies continually spawn from spawners at the edges of the map and the level only ends when the player dies.

2.  A boss fight level with a giant, health-boosted version of an enemy

3. A level that is a long hallway with a bunch of small side corridors with enemies hiding in them.

Credits: 

Created by Andrew Constan

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Windows.zip 35 MB
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MacOS.zip 32 MB

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